Saturday, December 10, 2016

Microsoft’s Surface Book isn’t the dream video-editing machine I hoped for


There’s something about the Microsoft Surface Book that has always caught my attention whenever I see one in public. Its design is weird, but unique; it’s portable, but still has the power to outperform most 2-in-1s in this category. We’ve already covered the basics of how the laptop performs for everyday use, so I spent some time with it to see if it could work as my primary go-to laptop when I need to edit videos (a big part of Microsoft’s creative pitch behind the Surface line). I also was curious to see how it handled some light gaming with its new graphics card.

The Surface Book that I’ve been using is the Performance Base model that is equipped with Intel’s sixth-generation Intel Core i7 processor, NVIDIA’s GTX965M with 2GB of GDDR5 memory, 1TB SSD, and 16GB of RAM. It’s a $3,200 brick of a computer.

I’ve been traveling a lot lately. I spent nearly two weeks in DC, and brought the Surface Book with me to be my only laptop for the trip. It took the place of my usual workhorse: a 2015 15-inch MacBook Pro with dedicated graphics.

Initial impressions when using an external drive for my Premiere Pro project files weren’t great, as I encountered a lot of stuttering and lagging when trying to edit 1080p clips from a Canon C100. But after transferring my files to the Book’s internal SSD, scrubbing through my four-minute timeline was a breeze, and cutting clips was seamless. There was still some occasional stutter happening here and there when files were loading or if my timeline wasn’t rendered, but as a seasoned Premiere user this was expected behavior.

Read full article at http://www.theverge.com/2016/12/9/13900230/microsoft-surface-book-video-editing-gaming-test

Related article: Vidine

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